The co-op roguelike. Even solo isn't solo.
| arrow keys / WASD | move cardinal |
| QEZC | move diagonal |
| space / . | wait one turn |
| P or G | pick up item under you |
| 1 / 2 / 3 | use inventory slot (equips if ring, shown as *) |
| Shift+1/2/3 | drop item from that slot |
| U | unequip ring (returns it to a general slot) |
| T | emote — 9-emote quick-picker (1-9 selects, ESC closes) |
| R | ping cursor cell (examine mode) or player tile — alerts allies |
| right-click / long-press | ping any map cell to mark it for allies |
| move into % ally | revive a downed teammate (costs a turn) |
| X | examine — inspect any cell (TAB cycles threats, ESC exits) |
| F | threat read — danger / lethal / ally-safe tiles at a glance |
| > | descend stairs |
| < | ascend stairs (after amulet) |
| R | retry after death |
| ? | this help |
| M | mute / unmute |
| LENS | wider sight (+2), and IDs items the moment you grab them |
| SALT | ward — extra damage vs undead (Wraith / Vampire / Lich) |
| VOID | drain — your kills heal you |
| FIRE | burn — bump-attacks ignite the tiles around your target |
| OATH | bond — friendly fire HEALS allies; the party shares HP |
| ECHO | sharper ears — you hear monsters from further away |
| [@] / @ | YOU (bracketed) / specter allies (seat initial M·W·E) |
| % | downed ally — move into them to revive; bleed clock in HUD |
| R r K B… | monsters — colour + F-key show how dangerous |
| ! ? / = | potion · scroll · wand · ring |
| > + ♦ | stairs down · door · the Amulet |
| SAT | satiation — your hunger clock; eat before it empties |