Inlet

Inlet Games: premium games you buy once and own

Featured · play it right here

ALL CLEAR — featured

ALL CLEAR

The premium daily block puzzle — a new hand-crafted board every day, the same as everyone else, with a worldwide leaderboard.

I'm one person trying to make games people love. If something here misses, tell me — [email protected]

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What Inlet Games is

Inlet Games is a one-person studio that makes small, finished games and sells them itself at inlet.games. Ten games are finished and playable today: seven you buy once at $5 or $15, and three that are free. A game costs one fixed price, paid once: there is no subscription, no season pass, no advertising, no energy timer and nothing to buy inside a game after you own it.

It is for people who still play solitaire, sudoku, minesweeper, chess or a daily word puzzle, and who have had enough of the machinery that grew around them — the ad between hands, the lives that refill on a clock, the currency you top up. Every paid game is playable free in your browser before you pay — the whole game for KINGSIDE and MINESIGHT, a real playable demo for ALL CLEAR, DEALOUT, Pencilmark, TRELLIS and 4OGUE.

The Promise, written out at inlet.games/pledge, is four commitments that hold from the moment you buy: no microtransactions, ever, and every game ships complete with everything unlocked; free updates forever, because we do not charge twice for the same product; your saves are yours, with free cross-device sync and an export code you can take without signing in; and if you own a game, a friend can join your session without buying their own copy. If a game is not for you, email [email protected] within 14 days and you get your money back — see Refunds.

Nothing here is sold unfinished: a game still being built sits on the workbench, not for sale, and no Inlet game is sold as Early Access or beta. What you buy stays yours: no DRM, no download that expires, and if we ever retire a paid game we give 30 days’ notice and make a reasonable effort to leave it playable (see Terms).

Every game in the shop today

On the workbench

In development, not for sale, and shipped when they are ready — no dates we cannot keep: Covenant (strategy), Canyon Carvers (racing), IronVeil (co-op tactical) and RUCKUS (couch co-op). Each page takes an email address and tells you once, on release.

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